Happy New Year! Happy New Year. Ok, who cares (cited)
come other models.
The first two vehicles of "bad": the
WheelKiller (on wheels)
the WalKiller (on legs)
Walkiller The first unit is the present we see something electrical (signal lamp on the side) ... do not get worry, it's all mechanical. A large set of people are at work with foot pedals to move the gears needed is to move that led to its demise, and to create the small amount of electricity needed for lighting ... it's a fighting machine enough "luxury".
The WheelKiller is much more simple as running. A large amount of gears (the first hidden, discovered the last 2) to allow one person to advance it by turning by hand, the ruotone in the cabin. It 'also a button to shoot ... it was made it more comfortable for one person, who, in the throes of immense effort to move it, you can see from the slot, and, if necessary, throw a kick to the button behind him to give the command shoot. A moderate amount of slightly sharp stones for the occasion is taken from the box on the elongated track and placed the barrel, where a spring it shoots all in all a good speed.
Then we find the earliest evidence of Well Water (TM) with attached mechanism for pumping water out into the conveyor, allowing WaterWorker (units blandly presented above) to insert the tube and remove the ' water.
We then, wow, a bridge!
Well, you'll see a little 'crock of these around. First of all, are not active at will, have hours of the day in which pre-active il meccanismo, utilizzando la forza del vento (nelle pale superiori) che trasmette il movimento alle varie ruote per far alzare la barriera e permettere il passaggio. Dovrò fare un render comparativo per le proporzioni...questi cosi sono DANNATAMENTE grandi.
Last but not least, abbiamo la prima prova per il modello del co-protagonista, K!
Questo simpatico robottino su ruote* sarà un Character tuttofare. Il suo braccio sinistro ha una particolarità..è intercambiabile! Eseguirà uno slide verso il centro del petto, dove l'altro braccio letteralmente lo s taccherà dall'avambraccio in giù, lo butterà in una comoda tasca metallica, e da lì prenderà lo strumento più adatto all'occasione (IE un cacciavite) e se lo applicherà al braccio.
A livello di modeling devo "chiudere" il box della testa, ed inserire un segno distintivo, credo una bandana o uno strofinaccio arrotolato in testa, come suggerito da Egli, detto il Kesiev.
*Solo all'inizio. Successivamente si impianterà un sistema di gambe meccanizzate da solo.
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Ora un po' di info utili.
Perchè i Ponti ?
Non sono un grande fan di Peperlizia.
Vi devo una spiegazione!
Ebbene, il mondo Nucleus will be divided into "neighborhoods". Pieces of land suspended in the air, connected to each other through these bridges (Ma. .. more. Just for now though). Will be a "theme"
To date, there are 5 of the Quarter. The District of
Ikki (our protagonist)
District Forest (easily imagine ...)
District of Desolation (like desert, with remnants of the previous technology, such as electrical cables etc)
District City (bad! bad!)
SottoQuartiere The City: The Laboratories (slightly smaller than the Q of the City as a dimension, just as important to the plot)
Well ... I would say that for now I have given you enough news!
soon!
Aka
PS: They are all relatively low poly models for the game. HiRes versions for short reach away.